Vulcan patch notes smite




















Suggestions, feedback, bugs on the site? You can find me on the forums or on reddit. Sign-up now , it's an awesome game and free to play! This tough and pro bono work is a derivative of some content from smite. Toggle navigation Smite Gods history. Released Jan 31, The strength of the blast also knocks Vulcan 20ft back. Cooldown - 15s. The Inferno Cannon lasts until destroyed or another is placed.

This inherits Vulcan's penetrations but does not apply on-hit effects. The Thumper XVI lasts until destroyed or another is placed. The Inferno Cannon also fires in a radius and auto targets gods while under the effects of Volcanic Overdrive. Cost - mana. Cooldown - 90s. Rework - 20 November Backfire The backward dash movement on this device has been re-enabled.

It will also now slide against angled walls and surfaces, rather than come to a complete stop. Note: The movement now acts like a traditional dash. He will no longer have invulnerability frames, or lose the point in Domination while moving. The Inferno Cannon's current target will also now have a targeting beam drawn to them, similar to those of Towers New 3 - Magma Bomb Vulcan returned to the workshop and re-emerged with a new gadget.

The Magma Bomb is a ground target projectile that explodes on impact, damaging nearby enemies, dealing magical damage, and stunning and knocking back enemies within the explosion radius. This ability now also grants CC immunity while active. This will make sure War Flag starts feel like they have the most possible options. We have seen a huge array of Assassins back in the Jungle this week and seeing more high power builds. This item has shown to be so strong that even other roles are picking it up, so in a similar way as the Bonus Balance, we are toning things down slightly.

We want to bring them down together in this case, and one of the very specific reasons that Manikins was over performing in previous months was because of how it interacted with Jungle Scorpions. This is the primary item that has enabled tanky Junglers. However, it will also scale better to better reward those who do fully build into it.

We may have discouraged full tank Junglers in the short term with recent changes, but its always possible that they come back, so this change will discourage that even further, while still being a strong option for full tanks in the Support role. It does have some fringe applications like interactions with Fail-Not, but primarily this change is being applied so that Olorun can have a chance to shine. Since Olorun has no choice if he wants to build into crit, it seems unfair to punish him with a counter item.

For this reason we do have 2 Mage nerfs in the main patch instead of the Bonus Balance. Raijin and Tiamat have shown themselves as the top gods in the role even after 8. We kept the cooldown reduction low on this new passive for most of the game because of its power to be stacked. As players have now seen, you can find ways to collect a lot of seeds through this passive all at once.

This is true for the dev team as well as the players. Charybdis had some bugs, as well as a steep learning curve. We are buffing her across a few different places in the kit, mostly focusing on improving her basic attack damage and her lane clear.

We still feel like this goddess has a lot of potential, and are looking forward to see how people utilize her after these buffs. Cernunnos is getting a small buff here that should feel like a big QoL improvement. His ultimate will now deal damage to minions, jungle monsters, and bosses. This will give him a big bonus in lane 1v1s as he can now CC the enemy and clear the wave at the same time. This could also help him steal jungle bosses. Head down below for the complete patch notes.

You can check out the new skins here. Bonus Balance Live November 2. Spectral Armor Nerf. With its combination of Health, Physical Protection, and Critical Strike reduction this item is very efficient against Crit. Even in compositions with very low Critical Strike we saw this item become the immediate answer that shut down that style of play. A small reduction in its passive and Physical Protection should better balance its strength as a counter pick option and not an all around go to.

Set brings powerful early pressure to a meta where Assassin junglers are doing quite well for themselves. Join or Log In. To Top. Create and share God Guides and Builds. Login Social Login. Create Account Social Register. Roman Mage Ranged Magical. You will find builds for arena, joust, and conquest. Learn Vulcan's skills, stats and more. Top Rated Guides Newest Guides. Guide In-Depth. Vulcan: I don't meld minds, but i do melt faces Arena updated 7.



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